

Marco Iacoianni
Technical Game Designer
Pillars
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Determination
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Organization
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Smartness
Strenghts
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Quick prototyping and scripting
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Stakeholders-team communication
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Tailor-made documentation
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UX driven development
Career plans
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Open to relocate and work on-site anywhere in the world
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Focused on AAA and AA development
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10 years from now I want to be a game director
Email:
Address:
Milan, Italy
(but open to relocation)
Work Experience
September 2023 - Present
January 2022 - September 2023
September 2021 - December 2021
MID TECHNICAL GAME DESIGNER
Bohemia Interactive Simulations
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Designed and implemented complex features of VBS3 and VBS4 for a mixed target audience, ensuring an intuitive gameplay experience across various player types.
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Scripted and analyzed code 50% to 75% of the time, in a proprietary engine (C++, Lua, SQF, visual scripting), producing mock-ups and prototypes to iterate fast.
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Used agile methodologies (Scrum and Kanban) to iterate on features, utilizing spreadsheets and prototypes to refine the math that impacts the gameplay.
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Collaborated closely in cross-functional teams and with other departments to ensure systems meet established goals and maintain consistent quality.
JUNIOR TECHNICAL GAME DESIGNER
Bohemia Interactive Simulations
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Quickly learned the game and company environment, becoming soon proficient with technical areas and use cases, and then leading the cooperation with programmers and artists to guide technical implementations towards design and product goals.
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Documented and improved internal tools and workflows, adapting them to different teams.
QA TESTER
Milestone s.r.l.
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Worked on MotoGP21, MotoGP22, Supercross 5, MXGP 2021, and Hot Wheels Unleashed.
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Managed submission with all main platforms: Steam, Epic Games, Sony PlayStation (old-gen and next-gen), Microsoft Xbox (old-gen and next-gen), Nintendo Switch, and Google Stadia.
Study Experience
October 2020 – July 2021
September 2016 - July 2020
GAME DESIGN COURSE
Digital Bros Game Academy
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Designed and implemented 4 games with Unity in cross-functional teams.
BACHELOR'S AND MASTER'S DEGREES
IN PHILOSOPHY AND HISTORY
Università degli Studi di Milano
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GPA: 4.0.
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Graduated 1.5 years early.
Work Samples
Here you can find examples picked from projects I worked on.
#Prototype #Gameplay #Scripting
A prototype of an explosive drone implemented in VBS4 to be showcased to customers.

Coming soon!
#Integration #Scripting #CorssTeamCoop
The integration of a technology created by another team with already existing features.
#Prototype #Scripting #Character #Gameplay
A prototype of a simple yet modular stamina system to improve the user experience.

Coming soon!
#Multyplayer #Scripting
The implementation of a system to request access to another player's inventory in a multiplayer scenario.

#UI/UX #Math #C++
The implementation of the representation of the turret of a 3D vehicle on a 2D map.

Coming soon!
#Autotest #Scripting
An autotest to monitor the implementation of a new feature.
Personal Projects
Here you can find projects I developed during my studies and in my free time.

#Multiplayer #RTS #Unity
A multiplayer RTS game for PC in which 4 players have to cooperate and compete to conquer a territory.

#Puzzle #FirstPerson #Unity
A dynamic 3D puzzle game where the player takes on the role of a space pastry chef grappling with rebellious alive alien ingredients.

Coming soon!
#MarbleMadness #LevelDesign #Unity
A solo-developed marble madness game focused on level design, player learning curve, and UX.
Exercises
Here you can find little projects and documents I produced in my free time.

Coming soon!
#CombatDesign #AI #Collaboration
The macro design for a possible new boss for Hunt: Showdown, in collaboration with a concept artist.

Coming soon!
#SystemDesign #Documentation
A macro design document about a possible new system for Crusader Kings III focused on the election of the pope.